I am now going to go through the various changes that I made to my level. My first change didn't really have that much to do the the actual lighting however it did help make my level feel like it was taking place at sunset, I removed the sky sphere and replaced it with a new one that looked more realistic, I also added clouds to it which also didn't make it look as blank as the old one. When doing this I used this picture I look at Liverpool Albert Docks at sunset for real life inspiration.
Next I worked on the directional lighting, when looking at the ground on my map I realised that it was not smooth but rather rough bumpy rocks, therefore there would be light bouncing everywhere. To resolve this I put a total of four directional lights in my scene going in four different angles, I had the intensity of the light coming from the sun the highest, the lights coming in from the right and left not so high and the light coming toward the sun very low.
In my original map I put point lights in front of the gold/bronze doors to make the glow and make them more visible to the player however with my new directional lights I no longer need these so I removed them which made my level look a little darker.
Next I removed the point lights in the ceiling lights in the jails and bars and replaced them with point lights, I coloured them gold and bronze to reflect the metal of the ceiling lights. I also changed the colour of the wall lights to reflect the wall lights.
Finally I removed the point lights I placed in the secret labs as they are underground and there would be that muck light, I did however place point lights inside the green pillars to emmit a green glow.
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