Today I am going to look at the next three tutorial videos by Jeremy Vicker and once again explain what he is talking about in his tutorials and then start thinking about how I could apply this into a map in UE4.
In the fourth video Jeremy Vickers talks about how to create shadow effects, he explains that directional lights will cast a dark, sharp shadow where as the sky light creates a soft shadow as its light is bounced of an object or material.
In the fifth video he talks about the use of colour and hue and saturation. Basically colours will need to gradually fade to black to create the shadow effect, think of it like starting of white which gradually turns grey then darker shades of grey and eventually black.
The sixth video is based on how a surface will respond to light.
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