Now that I have a understanding of how lighting works in UE4 I am going to go onto UE4's online resource on lighting environments and see if there anything else that I could learn about lighting in UE4. Under essentials there was lighting basics, types of lights, shadow casting and a lighting quick start guide. I have already learned how to do this and have both applied these tutorials in previous levels that I have made and I have also shown them in a previous blog post when I was showing the lighting available in UE4. There was however one tutorial that I was not really familiar with which was light mobility. The tutorial on light mobility explained to me that there are three light mobility types, static, stationary and moveable. A static light is a light which cannot be changed in game, a stationary light is a light which can change its colour and brightness intensity in game however it cannot be moved or rotated and a movable light is a light that can both change its colour and brightness intensity in game and be moved or rotated.
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